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"Anyone can race, but only one can win. RAGE RACER."
― Japanese cover tag line.

Rage Racer is the third console main-series installment in the Ridge Racer series released for the Sony PlayStation. It was released in 1996 in Japan and in 1997 in the United States and Europe.

Gameplay[]

Rage Racer borrows the arcade-style high-speed drift racing mechanics of its arcade and console predecessors, with players racing against computer-controlled opponents along different courses.

Grand Prix[]

Introduced for the first time in the Ridge Racer series is the Grand Prix, which serves as the game's main form of progression. Divided into five events, the various Grands Prix introduce the player to the four courses in the game and rewards them with in-game currency called eg that can then be used to purchase new cars or upgrade already owned ones.

Each race awards players with different amounts of eg and badges depending on whether they finish 3rd (bronze), 2nd (silver), or 1st (gold). Races can be completed in any order as many times as desired; however, once all races in a class have been cleared, the next Grand Prix class will be unlocked, regardless of the player's highest finishing position in the races. The player is also awarded a trophy based on the badges earned from each individual race, as well as a "classup bonus" in eg.

Rage Racer also introduces a life system, where players are given five chances throughout an entire Grand Prix run to complete all races across all classes. Should a player finish below third place in a race, they may choose to either forfeit the entire Grand Prix run or use one of their lives to try again. Once all five lives have been used up, the run is forfeited; however, players may still restart the Grand Prix from the highest class they were able to unlock.

The five Grand Prix events are listed below.

Course Reward (eg)
1st 2nd 3rd
Calme GP (Class 1)
Mythical Coast 400 160 80
Over Pass City 550 240 120
Lakeside Gate 500 220 110
Brise GP (Class 2)
Mythical Coast 2,400 1,000 500
Over Pass City 3,400 1,500 750
Lakeside Gate 3,200 1,400 700
Rafale GP (Class 3)
Mythical Coast 12,000 5,000 2,500
Over Pass City 18,000 7,500 3,750
Lakeside Gate 16,000 7,000 3,500
The Extreme Oval 22,000 6,000 3,000
Mistral GP (Class 4)
Mythical Coast 60,000 25,000 12,500
Over Pass City 85,000 37,500 18,750
Lakeside Gate 80,000 35,000 17,500
The Extreme Oval 90,000 30,000 15,000
Tempete GP (Class 5)
Mythical Coast 375,000 125,000 62,500
Over Pass City 420,000 137,500 93,750
Lakeside Gate 400,000 175,000 87,500
The Extreme Oval 300,000 150,000 75,000

Once the Grand Prix is completed, an Extra Grand Prix is unlocked, featuring events identical to those in the regular Grand Prix, with the courses instead being raced in reverse. Like the regular Grand Prix mode, the Extra Grand Prix mode awards players with eg to buy and upgrade cars; however, players start from a clean slate in the Extra Grand Prix, with cars, upgrades and eg not carrying over from the regular Grand Prix.

Once all five Extra Grand Prix events are completed, a final event is unlocked, featuring a set of five-car battles across the game's four courses raced in their forward directions, intended as the boss levels akin to the time trial modes from Ridge Racer and Ridge Racer Revolution.

The six Extra Grand Prix events are listed below.

Course Reward (eg)
1st 2nd 3rd
Aisance GP (Class 1)
Mythical Coast R 400 160 80
Over Pass City R 550 240 120
Lakeside Gate R 500 220 110
Agitation GP (Class 2)
Mythical Coast R 2,400 1,000 500
Over Pass City R 3,400 1,500 750
Lakeside Gate R 3,200 1,400 700
Irritation GP (Class 3)
Mythical Coast R 12,000 5,000 2,500
Over Pass City R 18,000 7,500 3,750
Lakeside Gate R 16,000 7,000 3,500
The Extreme Oval R 22,000 6,000 3,000
Colere GP (Class 4)
Mythical Coast R 60,000 25,000 12,500
Over Pass City R 85,000 37,500 18,750
Lakeside Gate R 80,000 35,000 17,500
The Extreme Oval R 90,000 30,000 15,000
Rage GP (Class 5)
Mythical Coast R 375,000 125,000 62,500
Over Pass City R 420,000 137,500 93,750
Lakeside Gate R 400,000 175,000 87,500
The Extreme Oval R 300,000 150,000 75,000
Diable GP (Class 6)
Mythical Coast 1,250,000 625,000 312,500
Over Pass City 1,875,000 937,500 468,750
Lakeside Gate 1,750,000 875,000 437,500
The Extreme Oval 1,500,000 750,000 375,000

Car physics and handling[]

Introduced in Rage Racer are the concepts of drift and grip tires, which allow players to customize how much cars powerslide around corners versus how little braking is required for them to take tighter corners better. Cars can be set to one of five levels of drift / grip handling, depending on how the player chooses to drive them.

Along with this came an overhaul on the cars' physics, where not all corners require powerslide drifts to take. Some turns in some courses are better taken as grip turns, where players reduce speed to allow the car to turn as much as possible to enter and exit a corner; while others are better taken as drift turns, where players allow cars to powerslide around a turn without having to sacrifice speed.

The change in car physics is very apparent in Rage Racer, as collisions cause great speed losses, and taking too long to exit a drift causes the car to lose so much speed that mastering how to exit drifts effectively becomes an important asset for players aiming for first place and the best lap times.

Courses[]

Rage Racer features a stark contrast to the courses introduced in previous console titles Ridge Racer and Ridge Racer Revolution as well as arcade title Rave Racer with regards to the look of its courses. While its predecessors featured vivid locations mimicking Japanese land- and cityscapes, Rage Racer adopts a darker, more European-style aesthetic in its four courses. Each features unique characteristics that best suit one of the four car manufacturers' vehicles.

All four courses share the same home stretch along the starting point, with three branching out to the right and one to the left.

  • Mythical Coast features a seaside village and ruins inspired by Greek architecture. Notable features include a big jump followed immediately by a sharp turn, and a hairpin turn right before the tunnel leading back to the main city area.
  • Over Pass City features a long uphill incline and mountainous segments next to open ocean. Notable features include a tricky S-curve and a loop that both require mastery of the game's unique drift/grip system.
  • Lakeside Gate features multiple tunnels, waterfalls, and a lake next to which the player races. Notable features include narrow roads, occasional elevation changes, and a very tight hairpin that requires extensive practice to pass through unscathed.
  • The Extreme Oval, unlike previous Ridge Racer courses, is an oval course akin to real-life NASCAR races. Instead of focusing on drifting, this course demands that players be as precise yet as fast as possible to net victory. Notable features include heavily banked angles on the curved portions and the fact that the course is always raced in six laps instead of three.

Vehicles[]

Introduced in Rage Racer are car manufacturers, which further characterize the different cars available in the game. This is in contrast to the cars found in previous Ridge Racer titles, whose manufacturers are not explicitly mentioned.

Four car manufacturers are featured in the game, with each manufacturer boasting a different specialty that gives their cars an advantage in certain courses.

  • Gnade is a German manufacturer whose sole car, the Esperanza, is an all-rounder with average stats, perfect for the tameness of Mythical Coast.
  • Age is a French manufacturer whose cars sport excellent handling, pairing well with the many tight turns found in Lakeside Gate.
  • Lizard is an American manufacturer that focuses on giving their cars great acceleration, which is helpful for the intense elevation changes of Over Pass City.
  • Assoluto is an Italian manufacturer focused on pure speed. Its fast cars are a must when trying to net victory at The Extreme Oval.

At the beginning of the game, players are given the Gnade Esperanza at Grade 1. Each of the three other car manufacturers has three "standard" cars and one "secret" car. All of the "standard" cars can be upgraded, with the cost increasing greatly from one grade to the next. The highest level to which the cars can be upgraded is Grade 5. The "secret" cars, on the other hand, are not upgradable and belong to a secret sixth grade labeled "Grade ?".

Rage Racer is also the only game in the Ridge Racer series to feature cars that can only be driven with manual transmission, requiring players to learn how to shift gears to use certain cars. These cars are usually the most powerful in the manufacturers' lineup and are labeled as such in the car shop.

Below is a table showing a list of all the cars available in the game, as well as their upgrade prices. Cars marked with a * are manual-only cars, while car grades without prices denote a grade the car cannot be bought in or upgraded to. Names in parentheses denote the car's name in the game's Japanese release.

Name Purchase / upgrade cost (eg)
Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade ?
Gnade
Esperanza 0[1] 1,600 13,200 61,900 310,000
Age
Erriso (Alouette) 2,600 11,300 70,500 361,500
Abeille 14,500 69,400 329,300
Pegase* 143,300 583,700
Vainqure (Victoire) 2,143,500
Lizard
Acceron (Instinct) 4,000 10,600 69,900 362,500
Bayonet 15,200 62,400 331,400
Hijack* 136,700 577,000
Bulldog* (Tempest) 2,836,800
Assoluto
Fatalita 20,000 77,500 405,700
Istante 151,600 559,700
Ghepardo* 695,900
Squaldon* (Dragone) 6,666,666

Music[]

The music in Rage Racer features a significant change in style from its predecessors. Whereas earlier Ridge Racer games' music focused on the techno and eurobeat genres and was headed by the Sampling Masters (Shinji "MEGA" Hosoe, Ayako "AYA" Saso, Nobuyoshi "sanodg" Sano and Takayuki "J99" Aihara), Rage Racer's music instead focused on the drum n' bass and jungle genres and was headed by Hiroshi Okubo and Tetsukazu Nakanishi.

No. Title Composer
1 Rage Racer Hiroshi Okubo
2 Mathemabeat Hiroshi Okubo
3 Lightning Luge Tetsukazu Nakanishi
4 Industria Hiroshi Okubo
5 Hurricane Hub Tetsukazu Nakanishi
6 Mech Monster Tetsukazu Nakanishi
7 Silver Stream Hiroshi Okubo
8 Stimulation Tetsukazu Nakanishi
9 Volcano Vehicle Tetsukazu Nakanishi

By obtaining five gold trophies in the Grand Prix mode (i.e., by completing all Grand Prix races in 1st place), players unlock a tenth music track, Deep Drive by Tetsukazu Nakanishi, which can also be played during races.

Official soundtrack[]

Unlike other Ridge Racer games, no official soundtrack album was released for Rage Racer. However, the music featured in the game can be played on CD players by inserting the game's CD. In addition to the music played during races, other tracks from the game can also be played.

No. Title Composer
1 Story[2] / Menu Theme Hiroshi Okubo
2 Rage Racer Hiroshi Okubo
3 Mathemabeat Hiroshi Okubo
4 Lightning Luge Tetsukazu Nakanishi
5 Industria Hiroshi Okubo
6 Hurricane Hub Tetsukazu Nakanishi
7 Mech Monster Tetsukazu Nakanishi
8 Silver Stream Hiroshi Okubo
9 Stimulation Tetsukazu Nakanishi
10 Volcano Vehicle Tetsukazu Nakanishi
11 Replay Tetsukazu Nakanishi
12 Replay (Time Attack) Hiroshi Okubo
13 High Score Tetsukazu Nakanishi
14 Game Over Tetsukazu Nakanishi
15 Victory Tetsukazu Nakanishi
16 Deep Drive Tetsukazu Nakanishi

Development[]

In an interview with the Namco development team, Nobuhisa Mikoda (Rage Racer game designer and project director) admitted that the game was "somewhat off series and aimed to pursue enjoyment in shift controlling".[3]

Rage Racer was the first in the Ridge Racer series to feature a CGI animated introduction. It also served as the debut of Reiko Nagase, Ridge Racer's mascot, who would then go on to appear in most succeeding Ridge Racer titles.[4]

Reception[]

The game was received with generally favorable critics, receiving an 82.70% rating in GameRankings.[5] Game Revolution gave a "B" rating, considering it a solid arcade racing game with great scenery and pumping, but citing lack of variety and creativity in the courses.[6] GameSpot rated the game a 7.6, described it as an outstanding sequel, but with poor unrealistic collision problems with the cars.[7] IGN rated the game a 7.0, recommended the game to Ridge Racer fans, but they commented that the new features in the game has been seen before in other racing titles.[8] Other reviews praised the new progress system in the Grand Prix mode, the music, and the number of cars and their upgradability.

Trivia[]

  • This is the first and only Ridge Racer game not to show a minimap on screen.
  • This is the first Ridge Racer game to feature product placement for real brands in the form of billboards and banners for Advan and Yokohama tires.
    • A special version of Rage Racer was made in partnership with Nissan titled Rage Racer R390 GT1 Special, where the player drives a Nissan R390 GT1 in the game. It was showcased at major Japanese motor shows in winter 1997–1998. It is currently unknown what has happened to copies of the special version of this game, or if it has ever been preserved.
    • This would mark the only time real-life vehicles would appear in the Ridge Racer series.
  • At the beginning of the regular and extra GPs, a prologue movie is played before the race menu appears. In the game's Japanese release, the video features a narrator and longer text, while in the American and European releases the narration is removed and the text is shorter.
  • When the intro movie to Rage Racer is unlocked as a prize in Ridge Racers and Ridge Racers 2, the narrator's voice and the vocals are no longer present.

Gallery[]

References[]

  1. The Gnade Esperanza is given to all players at the beginning of the game. If it is somehow un-owned using cheats, its price appears in the game as 0 eg.
  2. Playing this track from the game's Japanese disc features a narrator's voice not present in other regions' versions of the game.
  3. http://www.computerandvideogames.com/article.php?id=10541
  4. http://www.1up.com/do/feature?cId=3153582
  5. http://www.gamerankings.com/ps/198393-rage-racer/index.html
  6. http://www.gamerevolution.com/review/rage-racer
  7. http://www.gamespot.com/reviews/rage-racer-review/1900-2548996/
  8. http://www.ign.com/articles/1997/05/20/rage-racer
Ridge Racer series
Arcade games Ridge Racer · 2 · Rave Racer · Pocket Racer · V: Arcade Battle
Console and handheld games Ridge Racer · Revolution · Rage Racer · Type 4 · 64 (DS) · V · Ridge Racer (PSP) (2) · 6 · 7 · 3D · Unbounded (Driftopia) · Ridge Racer (PlayStation Vita)
Mobile games Ridge Racer · Drift · Accelerated · Slipstream · Draw & Drift
Related games SimDrive · Ace Driver (Victory Lap · 3: Final Turn) · Dirt Dash · R: Racing Evolution · Critical Velocity · Pachi-Slot
Universe and people Ridge City · Ridge State · Shatter Bay · Real Racing Roots · UFRA · Reiko Nagase · Enki Gilbert · Shinji Yazaki · Sophie Cavalier · Robert Chrisman · Ai Fukami · Rena Hayami · Gina Cavalli · Stephan Garnier · Kara Shindo
Game mechanics Drifting · Grand Prix · Slipstream · Nitrous · Car Classes · Customization · Special Machine · Rocket Start
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