The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with Sim Drive in Japan,[1] followed by a worldwide debut in 1993 with Ridge Racer.
Overview[]
The System 22 was designed by Namco with assistance from graphics & simulation company Evans & Sutherland. While the System 21 hardware design had the main CPU provide a scene description to a bank of DSP chips which perform all necessary 3D calculations, much of the graphics in the System 22 is now handled by the Evans & Sutherland 'TR3' (Texture Mapping, Real-Time, Real-Visual, Rendering System) GPU chipset.[2]
It was the first arcade system board to feature texture mapping,[3][4] and it could handle Gouraud shading, transparency effects, and depth cueing,[5] as well as anti-aliasing.[6]
According to Namco America, the twin seat Ridge Racer arcade unit sold to distribution for $11,995.00 in 1993, equivalent to $19,583 in 2014. In Europe, the Ridge Racer Full Scale deluxe unit cost £150,000 for arcade operators upon release,[7] equivalent to £260,312 or $411,895 in 2014.
An improved version of the board, called the Super System 22, was released in 1995. Both were contemporaneous with rival Sega's Model 1 and Model 2 arcade boards.
System 22 Specifications[]
- Board composition: Motherboard, CPU board, DSP board, MROM board, Flash ROM board, Video board[8]
- Main CPU: Motorola 68020 @ 24.576 MHz
- Fixed-point arithmetic: 32-bit instructions @ 7.6 MIPS (Million Instructions Per Second)
- Floating-point performance: 0.19 MFLOPS (Million Floating-point Operations Per Second)
- + Custom Namco chips
Graphics[]
- 2D GPU: Namco Custom Video chipset (C300, C304, C305 Palette, C335)[8]
- Display resolution: 640x480 pixels, 59.9042 Hz refresh rate,[8] progressive scan
- Color depth: 16,777,216 colors[5] (24-bit true color)
- 2D layers: Sprite layer with zooming, tilemap layer, character text layer[5]
- 3D GPU: Evans & Sutherland TR3[6][2] (Texture Mapping, Real-Time, Real-Visual, Rendering System)[2]
- Performance: 400 MFLOPS[6][2]
- 3D capabilities: Texture mapping, Gouraud shading, translucency effects, depth-cueing, fog effects, tiled rendering, T&L (transform, clipping, lighting), Z-buffering,[5] anti-aliasing,[6] translucency effects, high-resolution textures
- 3D DSP: 2× Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary)[5]
- Geometric performance: More than 240,000 quad polygons per second[5] (with texture mapping and Gouraud shading) (higher with Super System 22)
Sound[]
- Sound CPU:
- System 22: 2× Namco C74 (16-bit Mitsubishi M37702)[5] @ 16.4 MHz
- Super System 22: Mitsubishi M37710 @ 16.4 MHz
- Sound chip: Namco C352[5] @ 16.4 MHz
- Capabilities: 32 channels, 42 kHz sampling rate, 8-bit linear PCM, 8-bit muLaw PCM
- Audio output: Stereo (standard), 4-channel Bose surround (deluxe)
Super System 22 Specifications[]
The Namco Super System 22, released in 1995, includes the following upgrades:[11]
- 3D capabilities: More special effects
- Geometric performance: More than 240,000 quad polygons per second[5] (with texture mapping and Gouraud shading)
- 2D sprite layer: Zooming & rotation
- Sound CPU: Mitsubishi M37710 (16-bit MCU) @ 16.384 MHz
List of System 22 Games[]
- Sim Drive (1992, limited release)[1][12]
- Ridge Racer (1993)
- Ace Driver (1994)
- Ridge Racer 2 (1994)
- Cyber Commando (1995)
- Rave Racer (1995)
- Ace Driver: Victory Lap (1996)
List of Super System 22 Games[]
- Air Combat 22 (1995)
- Alpine Racer (1995)
- Cyber Cycles (1995)
- Dirt Dash (1995)
- Time Crisis (1995)
- Alpine Racer 2 (1996)
- Alpine Surfer (1996)
- Aqua Jet (1996)
- Prop Cycle (1996)
- Tokyo Wars (1996)
- Armadillo Racing (1997)
- Downhill Bikers (1997)
External Links[]
References[]
- ↑ 1.0 1.1 http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659
- ↑ 2.0 2.1 2.2 2.3 Ridge Racer arcade flyer (Japan)
- ↑ https://historyofracinggames.files.wordpress.com/2011/01/087-1993-rr.pdf
- ↑ Ridge Racer (1). The Arcade Flyer Archive (1993). Retrieved on 2012-01-06.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 System 22, System16: The Arcade Museum
- ↑ 6.0 6.1 6.2 6.3 https://archive.org/stream/nextgen-issue-001/Next_Generation_Issue_001_January_1995#page/n75/mode/2up
- ↑ http://www.solvalou.com/subpage/arcade_reviews/206/564/ridge_racer_review.html
- ↑ 8.0 8.1 8.2 https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c
- ↑ 9.0 9.1 9.2 http://www.ti.com.cn/cn/lit/an/spra011/spra011.pdf
- ↑ http://historyofracinggames.files.wordpress.com/2007/06/060-1987-drivers-eyes-1989-winning-run.pdf
- ↑ http://www.system16.com/hardware.php?id=538
- ↑ http://mamedev.emulab.it/undumped/index.php?title=SimDrive